

I really wished that they took more time to test patch 1.21 and Blood and Wine before they released it.

Why didn't they fix this music bug with patch 1.22? Now we need to wait again several weeks or months for a new patch. The music in Toussaint is also buggy as hell and always need several minutes before it starts and there are a lot of parts in complete silence (even very important cutscenes). These are the three best tracks from the whole soundtrack and they give the scenes such a great atmosphere and without them i really stopped playing the game. The ambient music in Velen and Kaer Trolde is fixed with patch 1.22, but the Track "Silver For Monsters", The Fields of Ard Skellig" and Ladies of the Woods" are gone and won't play properly. The game music isn't normal at all with patch 1.22. I noticed that some lets play videos on youtube have the same problems with the music. However it works in caves, during cutscenes and the cemetary outside the city. leaving them means you hear no more music so you have to wait again until its starts. if you come close to bards playing instruments in the city you can hear their music but the main music stops. than that calm exploration tune starts again. after that you hear again no background music for a minute. it just ends abruptly or fades almost instantly. combat/battle music works so far but if you finish fighting, the music doesn't have a "ending" part. so you have stay in the area to hear the 2-3 loops. leaving the main city or entering a different district stops the music. then its either silence or that part other part starts playing with the vocals for 2 or 3 loops. if you are exploring the area, you first hear AFTER A MINUTE or so that calm tune. But what's still not working is Toussaint: As for the main game the music is normal again.
